Hi, my name is Eric Qiao
I'm an AI Solutions Engineer.

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About me

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I’m an AI engineer with a solid research foundation in computer vision. I completed both my undergraduate and PhD at Peking University, where I built structured-light systems for 3D scanning -- essentially engineering a camera that captures accurate depth information.

I enjoy every step of a project: from testing algorithms to building full-stack apps and deploying them in the cloud. I pick up new skills quickly, take the initiative, and love breaking down problems and turning ideas into working systems, whether I'm on my own or working with a team.

View My Resume Here See My One-Page Snapshot

Projects

Mr.Gingerpaw: Your Intelligent Household Inventory Manager (On going)

I built Mr.Gingerpaw in my spare time to solve a simple but annoying problem: keeping track of my kitchen ingredients. As the main cook, I often forget what I already have, which leads to extra shopping trips and food waste.

Mr.Gingerpaw is a full-stack project I put together end-to-end: a FastAPI + PostgreSQL backend, a React frontend, and automated CI/CD on Azure using GitHub Actions. It was a great way to learn new tools and practices quickly.

It’s still a prototype, but I’m already planning to add AI features—like NLP for smart shopping lists and image recognition so I don’t have to enter every item by hand.

See Live Source Code

[Research] Depth reconstruction with neural signed distance fields in structured light systems

You may have heard of Kinect or Realsense depth cameras, which capture images with depth information. In my PhD research, I worked on the core technology behind those sensors -- structured light systems.

Structured light is a classical technique for depth sensing, used in various applications, such as 3D scanning, robotics, and intelligent manufacturing. I took a novel approach by representing 3D shapes with neural signed distance fields (NSDF) and training a neural network to reconstruct those shapes from the captured images. We were the first to apply this framework to structured light systems, and the results were very promising.

I won't go much into the details here, but you can find the full paper (published in 3DV 2024) at the link below.

See Paper Source Code

[Research] Online adaptive disparity estimation for dynamic scenes in structured light systems

I developed a novel method for depth estimation in structured-light systems that works reliably in dynamic scenes. Unlike many deep-learning approaches, our system adapts its parameters on the fly—an essential capability when things are moving.

The core idea is to fully utilize the temporal information: motion isn't just a challenge, it's an advantage. We extract sparse flow trajectories between frames and use them to update the model parameters in real time. The result is high-accuracy, real-time depth-sensing system. (Published in IROS 2023 and RA-Letter 2022)

See Paper (RA-Letter 2022) See Paper (IROS 2023) Source Code

Game Modding: Monster Train

As a big fun of games, I often come up with ideas to improve the experience. That's why I made this mod for Monster Train, a deck-building roguelike. It adds a new clan with fresh mechanics and cards into the game.

It was not an easy task -- as I had no prior experience in game modding or C#/Unity. But by learning from the official wiki, diving into the game's source code, and turning to a really helpful community, I got it working. I'm quite proud of what I accomplished!

Steam Workshop Source Code

Contact

Feel free to reach out for collaborations or just a chat!

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